Formule De Tracks

Produced by Tim Trant ([email protected]).
December 1995 - January 1996

Here are two different 'scales' of a home-made (via Corel Draw! 4) track for Formule De. The circuit is the 'new' Nurburgring, which has held the F1 European Grand Prix race for the past two years (in 1994 and 1995). I'm unaware of any other representation of this track for Formule De, although it's not inconceivable that Ludodelire might produce their own commercial version in the future.

The PostScript files include colour information, but they will print very nicely on a normal (black cartridge) laser printer. I have tested the files on an HP LaserJet4M, a LaserJet IIP, and a Deskjet 560C (via a recent PC version of Ghostscript). I'm unable to chose a particular single page of the tiled track for viewing with PC Ghostscript, but all pages can be viewed when stepping through in sequence.

The small version will fit on a single 8.5" x 11" piece of paper, and is intended for easy overall inspection and criticism. The large one is the playable version (spaces sized to fit the Formule De cars), which will print out on 10 separate pieces of paper (one blank and one nearly so) which must then be taped or mounted together. The margins per page and are reported to be OK for A4 paper, but inkjet printer margin limits or the colour PostScript commands might still cause problems. Please let me know of any margin or PostScript problems, although there are definite limitations as far as what my version of Corel Draw! might be able to do to alleviate them.

If you have problems with particular pages of the big tiled version, you might try editing the PostScript file with your favourite text editor. A PostScript file is really just ASCII text, and uses the "%" character at the start of a line to denote a comment. The commands which draw each individual tile (i.e. each printed page) begin with "%StartTile" and end with "%EndTile", so (for instance) you can create a file which contains only the last tile by deleting all the text from the first "%StartTile" to the second-last "%EndTile".

Note: I've now learned to count, and the numbering of the spaces on the pit straight has been corrected.


This Nurburgring track is neither endorsed by nor affiliated with Ludodelire.

The Game Cabinet - [email protected] - Ken Tidwell